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Solid converter
Solid converter











Export as a parasolid, open in Solidworks, run diagnostics to stitch the surfaces into a solid, voila. Maya can churn out surfaces very quickly (topology isn't the greatest, but it's fast) only if you have clean quad meshes with clean edge loops. I don't use it for anything other than the hollow feature, though. It's a free program that can do voxel-based shelling (hollow) as opposed to normals-based which can cause self-intersections with complex shapes. It also has the most powerful boolean functions for poly modeling. Zbrush can also deal with super high polygon models, ranging in the millions. Not to mention, it's, hands down, the best sculpting tool. Zbrush has some great tools to remesh the model (Dynamesh) to make it airtight. Blender also has a better UI for viewing the dimensions of your model, which is obviously important when considering the intent of the model is to be used in a CAD setting. Although some may consider it as a free alternative to Maya, Blender has some better features for mesh maintenance, in my opinion.

solid converter

Maya, Blender, Zbrush, Meshmixer, and Geomagic Wrap.īlender is my go-to for mesh maintenance and manipulation. I use various different programs for polygon-to-solid conversion. The solids that are churned out are fully functioning CAD models that you can fillet away at.Īnyway, the wall of text below is about my experiences with organic shape polygon-to-solid conversions.

solid converter

DesignX can evaluate a polygon model and reverse engineer it into a CAD part, all with features. Assuming your STL this not an organic shape and something more mechanical, what you're looking for is a reverse engineering program like DesignX.

solid converter

Everything I wrote below is in relation to creating organic shaped solids. EDIT: I just realized you mentioned wanting to fillet this model.













Solid converter